AI bugs coming from one problem
AI bugs coming from one problem
Again I have bugs to fix related to how the nodes are positioned but it's not as bad as before. There would be nodes that I accidentally miss that I didn't notice until I already pushed. The other night it turns out there was a node that was inside the track which wasn't there before. I think I still notice the AIs doing a little hop because the node it's trying to get to is a little too high. The nodes still needs polishing so the AIs can look like they're actually driving.
I already have good understanding on how everything works. So what I can do to make the AIs look cleaner is again keep working on the nodes and adding even more. I can't forget about having brake zones but adding too many will have the AIs have trouble keeping up with the player. It's probably best to have them at corners and such to make it more believable.
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