Bringing (some) Life to Our Levels!

Bringing (some) Life to Our Levels!


By: Pedro J Colon

As this is our gold month, we have to make sure that our current tracks are presentable, or at least have some sort of life to it. Typically, this is done with 3D artists who have modeled some assets to allow the designers to populate the level. However, we have no artists BUT we do have the assets. So uh, we have that problem solved!

But now the question is, how should we populate the level? What should we add to it? The answer was quite simple actually: Whichever assets worked and worked with the level name. The level I took was City Dash. As the name implies, it gives an image of dashing through the city. With this, I found the assets that best associated, which was buildings, and cars. I populate the level with number of buildings in certain places to really give a feel of going through a city environment. And while I can't say it is the best example of it, I can at least say, that I am proud of what I was able to make. Here are some screenshots as an example.








Honestly, I might have to give level design more of a go, I find it quite fun!


Comments

Popular posts from this blog

The Pitfalls of Crafting a Position Placement and Lap Counter for Kart Racing Games

Troubleshooting Unity GameManager Input Handling

Only one line of code