A Revision of The Hud

 A Revision of The Hud

Pedro J Colon

HUD has been a video game stable for quite awhile. Heck, some entire games are entirely HUD focused. One way or another, HUD will come into play. Because of this, we need a HUD that is able to detail information necessary for the player. So lets deep dive into this:

Previous HUD:

The previous HUD used prior was a placeholder. For a long while, we had used it since it would allow us to have something in the screen and get some functionality working for the HUD. However, there was quite a few things off about it.




For one, it looked somewhat clutter. Not all the boxes are being used as they should and even then, we probably didn't need most of them, such as player icons to the left. While it would be okay-ish if we used them, in the end, it could have been improved upon. After all, this was placeholder. So what did change?


New HUD:

What did change was this:





For this, we simply got rid of the stuff we no longer needed, cleaning up a ton to allow more views space for the player to see. We still wanted to maintain information but also didn't it wanted it to just fill up the screen. So now, (for the most part), the things that the player needs to know are what is on the screen, and with it being more cleared up should allow for a better experience. Of course we are still working on it, but it should be done more than likely soon.

But that is all for this blog post! I will update the previous soon enough, since it was way later than what I wanted it to be.

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