Creating the HUD
Creating the HUD
Author: Alec McManaway
For a while, our game project was lacking a HUD. Of course, it's an integral part of the game as it's the main way of displaying important information about the game to the user. Without the HUD, the game would be extremely difficult to play.
A screenshot of the new HUD
I whipped up a HUD canvas prefab based on the one in our game's primary inspiration, Crash Team Racing. For now, it's full of placeholder images and default text. In time, we'll add proper functionality to all its elements, such as the map and the drift boost meter on the bottom right, the power-up indicator on the top, and the position & lap text elements.
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